How to apply a behaviour design framework to digital health solutions

10 Apr 2025 14min read

Digital health applications can be effective tools to enhance patient engagement and adherence to treatment regimens, ultimately ensuring the best health outcomes. However, without careful consideration of the user groups and their unique circumstances and experiences, digital products can be built on false assumptions. By following a behaviour design framework, we can de-risk the development of digital products and optimise their inclusivity, usability and impact. 

To leverage the power of digitisation, efforts should be focused on the specific decision-points in a user journey that have demonstrable impact on long-term engagement and health outcomes. The overarching user experience (UX) strategy as well as the individual features of the product must prioritise a set of target user behaviours that make a difference, while respecting and complementing the existing user journey as well as individual differences. This prevents drop-off rates associated with solutions that do not engage people enough to realise the intended impact. All of this can be achieved through the careful application of behaviour design principles.  

What is behaviour design?

Behaviour design facilitates the development of products and interventions that are informed by behavioural and cognitive science principles. When applying behaviour design methods, an understanding of how people make decisions is translated into products that are designed to encourage engagement in healthy behaviours as easily as possible.

How to apply a behaviour design framework

To create products that are informed by behavioural science, a behaviour design framework is applied to ensure a systematic and balanced approach. The following framework integrates behavioural science principles with UX design, research and iterative testing methods. It is made up of three core phases: Foundations, Behavioural Science and Iterative Design. Together, these represent a series of iterative and inter-connected activities that streamline the design of user-centred digital health applications.  

The behaviour design framework

A framework for behaviour design of a digital health application.

Phase 1: Foundations

The first phase of the framework establishes a foundation upon which behaviour science methods can be built. The process of applying a behavioural science model relies on a robust understanding of the user experience in the context of the care ecosystem.  

To ensure a comprehensive view of this experience that is informed by evidence, exploratory research and experience mapping should be conducted. In the development of digital health applications, this phase needs to contextualise use within broader care pathways, from diagnosis to treatment. 

During this phase, a variety of insights can be gathered, including:  

  1. Standards of care 
  2. Touch-points with healthcare professionals 
  3. Tools and techniques currently implemented  
  4. Biases, stigmas and barriers to access 
  5. Pain-points in the care journey  
  6. Internal factors influencing engagement in the care pathway (e.g. motivations, knowledge, emotions, cognitive ability)  
  7. External factors influencing engagement in the care pathway (e.g. resources, time, physical abilities, accessibility, devices)  

There are a number of methods available for collecting these insights, typically including a combination of semi-structured interviews, observational studies and literature reviews. The research should be designed to systematically understand the circumstances that influence behaviours of different user groups, while respecting individual differences between them.  

Learnings can then be translated into a comprehensive experience map, highlighting clinical touchpoints, tools, pain-points, emotions and decision points, as well as the differences between the journeys of different user personas and demographics. For example, people who have been living with a chronic condition for many years will have different needs and experiences than people who have only recently been diagnosed. People of different ages, sexes and socioeconomic backgrounds may have different experiences in the healthcare system to account for, or different levels of comfort with and access to digital solutions.  

Phase 2: Behavioural science

In the second phase, the foundational research is analysed with the application of a behaviour science model. The COM-B model of behaviour from UCL is one of several models that can be applied. In the behaviour design framework discussed in this article, this model is recommended as it facilitates a systematic approach to not only the understanding of target behaviours, but also the identification of relevant evidence-based interventions. 

Here are the 3 key steps of applying a behaviour science model, drawing on the COM-B model as an example. 

Step one Identify, diagnose and prioritise behaviours 

First, insights from research are translated into prioritised target behaviours that have the greatest impact on clinical outcomes and are therefore most relevant to address with the digital health solution. These should be specific, measurable behaviours contributing to engagement and adherence and will vary depending on the user and the clinical context. Some examples might include tracking a symptom when it is experienced, or logging questions ahead of a clinical appointment. 

These behaviours are then “diagnosed” based on data in the experience map that was created during the first phase of the behaviour design framework. Each behaviour should be analysed in relation to the potential barriers that may prevent a user from achieving it. The COM-B model defines behaviour as a culmination of factors relating to capability, opportunity and motivation.* By identifying barriers related to these three factors, we can better understand where to focus digital interventions.  

We can then prioritise behaviours to target during product design based on readiness for change, impact on health outcomes and spillover effect – meaning the extent to which the behaviour also influences other important behaviours in the user journey. 

Blog images (1)

Example of an experience map.

Step two Identify behavioural interventions 

The COM-B model is part of a broader approach to behaviour change intervention design developed at UCL that includes a taxonomy of Behaviour Change Techniques (BCTs) and interventions within a practical framework that provides guidance on how and when to implement them. 

This approach can be applied alongside an investigation of analogous scenarios, interventions and efficacies to select techniques that are most relevant to the target behaviours that have been identified. These behaviour change techniques should be prioritised based on literature citations, implementation feasibility and applicability to this specific demographic.  

It’s important to note that these BCTs are not prescriptive – but rather provide a starting point that helps de-risk the innovation process and helps to ensure the concept development is informed by evidence. For example, by following this framework a digital solution developer may prioritise the inclusion of BCTs such as ‘information about health consequences,’ ‘goal-setting’ and ‘self-monitoring of behaviour.’ These can then be combined and translated into features and design principles for the digital health solution.  

Step three Conceptualise  

Once a set of behaviour change techniques has been selected, these techniques can be translated into tailored concepts. In an innovation process it’s important to provide structured prompts that guide ideation without constraining creativity. BCTs and other insights can be embedded into design challenges to ensure the team does not lose sight of the user and the opportunities for intervention.

Phase 3: Iterative design

Once concepts have been generated, these are iteratively designed and tested in the third and final phase. 

Design core features 

We need to design specific features that bring the concepts to life, to test whether they have the intended impact with the specific user demographic. It can be useful at this stage to outline a blueprint of what the digital product should look like, answering the question: how can we embed the behavioural techniques into the user experience? 

Prototype, iterate and test with users 

Using rapid prototyping techniques, the next step is to design and test different behaviour change techniques, iteratively drawing on feedback from experts and representative samples of users. This collection of evidence is combined with insights from the behavioural science application to build confidence in the solution. 

Finalise designs 

With input from users, developers can validate design decisions before formalising them in the product architecture. The combination of key user insights as well as the theoretical foundations behind the techniques and features selected serve as guides for the rest of the development program. Design iterations, product requirements and technical decisions can all be evaluated back against the original aims so that as the product evolves, the core behaviour science principles are sustained. This saves time and resources by ensuring that potential engagement and adherence challenges are addressed up front in the design.  

Image depicting the behavioural design process

Our design process for exploring how behavioural interventions can be embodied as a digital rehabilitation app.

Conclusion

The behaviour design framework provides a structured approach to developing digital health applications that optimise user experience and outcomes, making the most of what digital tools have to offer. By applying this framework, digital health solution providers can de-risk their development by ensuring it is rooted in insights from both the literature and users. 

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